> For the complete documentation index, see [llms.txt](https://asteroid-shiba.gitbook.io/asteroid-shiba-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://asteroid-shiba.gitbook.io/asteroid-shiba-docs/scanner-level-0/overview.md).

# Scanner Level 0

**Level 0 is the entry tier.** It costs **10 USDT (BEP20)**, once, and it's how you get into the field. It is a genuine, playable Scanner — you hunt with the same five signals a day as everyone else, you find real asteroids, and you earn real ASTRO you can withdraw.

It is also deliberately a **demo of the full game**. Level 0 shows you what hunting feels like; the fleet, the rare tiers and the uncapped earnings live from Level 1 up.

<img src="/files/v8cVzOxC37PafkOuAs8p" alt="Scanner Level 0" width="200">

## What you get at Level 0

* **5 signals a day**, same as every other player at every other level.
* **One earning asteroid** at a time — your active slot.
* **Storage for up to 49 more** finds, held for you until you upgrade. See [Asteroid storage](/asteroid-shiba-docs/scanner-level-0/storage.md).
* **Research** on your active asteroid, to raise what it earns.
* **Withdrawals**, up to a lifetime total of $25. See [The Level 0 withdrawal limit](/asteroid-shiba-docs/scanner-level-0/limits.md).

## What you can find

Chance per signal at Level 0. Empty is the rest — **99.31%**.

| Rarity        | Chance | What happens                                                                            |
| ------------- | ------ | --------------------------------------------------------------------------------------- |
| **Common**    | 0.60%  | Instant reward of 1,000 ASTRO. The first one takes your active slot and starts earning. |
| **Rare**      | 0.07%  | Goes to storage. No instant reward, no daily income until Level 1.                      |
| **Epic**      | 0.02%  | Goes to storage. No instant reward, no daily income until Level 1.                      |
| **Legendary** | —      | Not findable at Level 0.                                                                |
| **Genesis**   | 🔒     | Not findable at Level 0, and not in play yet at any level.                              |

Rare and Epic became findable at Level 0 so that the entry tier carries a real chance at something big — not just a slow trickle of Commons. What Level 0 doesn't do is let you *use* them yet.

## The active slot

Your active slot holds **one Common**, and only a Common can take it.

The **first Common you find** goes into the slot and starts mining ASTRO for you every day. Every find after that — including another Common — goes to [storage](/asteroid-shiba-docs/scanner-level-0/storage.md). Commons always pay their 1,000 ASTRO instant reward, whether they land in the slot or in storage.

## Moving up

Buying **Scanner Level 1** does three things at once: it opens the full rarity range on every future hunt, it lifts your fleet from 1 earning asteroid to 50, and it activates everything sitting in your storage. It also removes the $25 withdrawal limit.

**Next:** [Asteroid storage →](/asteroid-shiba-docs/scanner-level-0/storage.md)


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